


Unfortunately, no change.I still apparently have no Fallout4 ini file and should run Fallout 4 to initiate it.Microsoft likes to change where things are stored with every version of Windows (One of my fac things avout Microsoft /sarcasim), Have NMM find the fallout 4 directories again I did as soon as I launched NMM for the first time.Apr 18,.You should not be using textures mods over 2k anyways, so nothing should even need resizingīethINI/Fallout 4 Configuration Tool: Makes many undocumented INI changes that are placebo at best, dangerous at worst.Nexus mod manager says no fallout 4 ini - Fallout 4 Mod Installation - Nexus Mods Wiki Ordenador/other texture optimization tools: Breaks many textures by needlessly converting/adding/resizing alpha channels, cubemaps, and mipmaps. And if for some reason you do need to merge, the safest way of merging is manually merging with 圎dit Odds are that many mods are not fully compatible with one another. If you are so close to the 255 plugin cap that you need to merge to get below it, you should look to remove mods instead. Merge Plugins Standalone/zMerge: Automated merging can potentially cause major breakage in mods, especially heavily-scripted ones. ZEdit/zClean: Neither have any real advantages over 圎dit, and lack some essential features/support than 圎dit has They will also often miss critical conflicts They will solve things that they may see as conflicts, but it reality they are intentional overwrites. Wrye Bash/Flash and Mator Smash: Similarly to LOOT, these programs are fully automated and will never be fully accurate. Incorrect load order can lead to overwriting or breaking features from mods


LOOT: As LOOT is automated, it will never fully be able to account for all the nuances of a load order, especially a large one. Nexus Mod Manager/Fallout Mod Manager: Outdated/abandoned, have no virtual file system or even dynamic movement of mods with loose files Vortex: Lacks many essential features, such as manual load order control or a virtual file system
