
Soundtrack, this really is a case of YMMV, but I do think it is Mick Gordon’s worst effort, with only 2 memorable songs.Īll in all, I think the game is a 6/6.5 at best. Which also kinda brings me back to my first point: the game boils down to walking in corridors > arena section (thanks to the gore nests) > more corridors, etc. Aesthetically, Hell could’ve been alot more vibrant, instead we get something that’s rather generic looking. Chainsaw does a similar thing, but atleast it is limited in fuel, so I can let that bit slide (atleast somewhat). Glory kills, complete turn off, and yet you have to rely on them at times. Limited health, armor and ammo unless you upgrade your suit. And while classic Doom does it, it does so very rarely. Which is kind off ironic since I dont recall RoE doing that. Demons aren’t pre-spawned, instead it takes a que from Doom 3 and it spawns right in front of your nose. Levels are not truelly open, while linearity isn’t a problem per say, having the Foundry to be more open than any other levels just makes it obvious. I am playing the “Hurt Me Plenty” difficulty… once I’m a little more battle-hardened, I may pick something harder. Once I’ve finished this playthrough, these upgrades are apparently available for subsequent returns to any given map, so I’m kind of writing this playthrough off as a learning experience (seriously, are Pinkies completely invulnerable from the front?) and to get the grindy parts out of the way. If you’re not into that, this can feel grindy. For the uninitiated, a number of weapon mod points come from in-game challenges like finding all the secrets on a map, purging every demon from the map, and weird little combat challenges posted per map, for example. The same goes for the suit and weapon mods with their respective upgrades (which I similarly ground up, mostly because I didn’t want to find out after grinding them up over the course of a map or two of actual combat, that the upgrade reward sucks, and I should have been upgrading something else during that time). Those can make a huge difference during combat. Have you been finding, completing, and upgrading all the runes? I ground my way through the “shorter” upgrades (I’d find an easy way to get a few steps through the upgrade count shortly after a checkpoint, and just repeat that until it was full since rune progress is saved outside of the scope of the checkpoint). The ability to get locked out of an area with no warning and no ability to go back and explore (other than completing the map and starting it over entirely) is also vexing.

I, for example, do not care for their checkpoint system at all.
